Fossilized.
Old banners and interactive ads, preserved in Ruffle. Click any to play.
I built out a full flash banner campaign with EyeWonder Rich media units for the pre-launch and launch of SEGA's Shogun 2. I handled all the flash animation and EyeWonder build outs. Agency: Pod9
I built and animated the flash banner campaign for SEGA's Vanquish. This campaign also featured Eyewonder rich media and page takeovers which I built. Agency: Pod9
I built and animated all the banners for SEGA's launch campaign including EyeWonder Rich Media. Agency: Pod9
I had the opportunity to design/comp and then build a quick banner campaign for Square Enix's E3 physics-defying, show-stealer: Quantum Conundrum. Agency: POD9
I had the pleasure of building and animating Cap's new game site. Flash animation, AS3, XML, and localization into three languages including German. Irony? [WARNING] - The emulator for this site can't handle the AS3 and some CDN servers are deprecated so the experience is broken. Enter at your own risk. Agency: Pod9
This site is an amazing collaboration between another designer's PSDs, an AfterEffects specialist and a developer's parallax/nav code. I stitched all the pieces together in flash with some more code and animations. [WARNING] - The emulator for this site can't handle the AS3 and some CDN servers are deprecated so the experience is broken. Enter at your own risk. Agency: Pod9
I animated the Flash website published via Pod 9's DynaMX™ XML-encoded PHP system, configured for easy translation into multiple languages. [WARNING] - The emulator for this site handles the code oddly, and some CDN servers are deprecated so the experience is slightly broken. Enter at your own risk. Agency: Pod9
A great team of designers, programmers and artists needed an update for their existing corporate website. I took care of the design (PSDs) and they built it out. I also built the flash showcase on the homepage. Agency: Pod9
I built and animated the banner campaign for Super Monkey Ball Step and Roll, including EyeWonder Rich media and page takeovers. Agency: Pod9
Because zombies. I built the pre and post launch flash campaigns for Deep Silver's Dead Island. Agency: Pod9
Purge the zombies! Don't ask why, just do it! I built out the full flash and EyeWonder rich media campaign for Sega's House of the Dead - Overkill: Extended Cut. Agency: Pod9
This is the site for acclaimed nature photographer Frans Lanting's epic book and media project, Life: A Journey Through Time. I did the design and UI, and some light Actionscript. Agency: Sposto Interactive